
I had a chance to talk with Rex Crowle about his love for the Monkey Island franchise and his work on this new entry.Read More
I had a chance to talk with Rex Crowle about his love for the Monkey Island franchise and his work on this new entry.Read More
Microsoft’s series of new product announcements this week at Build 2022 gives new options for orgs to achieve low-code development goals.Read More
Inclusivity is no longer an option for designers and design leaders. As needs evolve, customers demand solutions that better fit their needs.Read More
Sniper Elite 5 launched today on most standard platforms but not on Epic Games Store. Customers have been receiving refunds out of the blue.Read More
Prime Gaming announced its June list, which includes among its free games Far Cry 4 and Escape from Monkey Island.Read More
Enlarge (credit: Getty Images)
In January 2019, a researcher disclosed a devastating vulnerability in one of the most powerful and sensitive devices embedded into modern servers and workstations. With a severity rating of 9.8 out of 10, the vulnerability affected a wide range of baseboard management controllers made by multiple manufacturers. These tiny computers soldered into the motherboard of servers allow cloud centers, and sometimes their customers, to streamline the remote management of vast fleets of computers. They enable administrators to remotely reinstall OSes, install and uninstall apps, and control just about every other aspect of the system—even when it’s turned off.
Pantsdown, as the researcher dubbed the threat, allowed anyone who already had some access to the server an extraordinary opportunity. Exploiting the arbitrary read/write flaw, the hacker could become a super admin who persistently had the highest level of control for an entire data center.
Over the next few months, multiple BMC vendors issued patches and advisories that told customers why patching the vulnerability was critical.
From Google Research’s new Imagen diffusion model, down the AI Twitter rabbit hole, over to examining AI’s ‘last mile’ deployment problem.Read More
Enlarge (credit: Andrew Cunningham / Sam Machkovech)
Sony’s latest financial forecasts, tucked into a Wednesday presentation to investors, saw the company disclose plenty about its varied tech and entertainment platforms. Still, the presentation had a ton to say about its gaming space. Deservedly so: Sony’s “game and network services segment” drove a whopping $25.1 billion in global sales of hardware, software, and other products during the company’s “fiscal year ’21” ending in March 2022. (Microsoft won’t have its forecast available until its fiscal year closes in June; its gaming division reported $15.37 billion in sales for the 2020 fiscal year in June 2021.)
While perusing the company’s presentation, which combined present-day numbers with forward-looking estimates, one page stood out: “exponential growth” coming to its slate of games for PCs. The result is arguably Sony’s most bullish admission of how many Sony games, including previous PlayStation exclusives, could land on PCs in the next nine months.
This slide, as provided by Sony, doesn’t clarify an important detail, but SIE president Jim Ryan later confirmed that these estimates do not account for sales of either Destiny 2 or its DLC. (credit: Sony Interactive Entertainment)
There’s no way for Sony to reach its sales estimate for FY22 without more new games—and lots of them. Its past two fiscal years of PC game sales total roughly $115 in revenue, driven by three ports of previous PlayStation 4 exclusives onto Windows: Horizon Zero Dawn, Days Gone, and God of War (2018).