El Salvador buys more bitcoin after ratings agency downgrades its debt

Nayib Bukele, president of El Salvador.

Enlarge / Nayib Bukele, president of El Salvador. (credit: Kellys Portillo/APHOTOGRAFIA/Getty Images)

Bitcoin’s price has plunged in recent days, briefly falling below $30,000 on Monday evening and again on Wednesday morning. Nayib Bukele, the bitcoin-boosting president of El Salvador, sees bitcoin’s low price as a buying opportunity. He announced on Monday that El Salvador had purchased another 500 bitcoin. With one bitcoin worth around $31,000, this represented a $15.5 million bet.

Bukele has made the embrace of bitcoin a signature of his presidency. Last year, El Salvador became the first nation in the world to make bitcoin legal tender alongside the US dollar. In an effort to encourage adoption of bitcoin, El Salvador launched wallet software called Chivo and offered Salvadorans $30 if they gave it a try.

Bloomberg calculates that El Salvador has accumulated a total of 2,301 bitcoins since it started buying them last September. Most were bought at prices above $45,000, so this nation of 6 million people has lost tens of millions of dollars speculating on bitcoin.

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Google Maps “immersive view” is the ultimate graphics mode for Google Maps

Google Maps “immersive view” is the ultimate graphics mode for Google Maps

Enlarge (credit: Google)

For most uses, Google Maps is a flat, 2D app, and if your device can handle more graphics and a bit more data, you can fire up the Google Earth 3D data set and get 3D buildings. At Google I/O Google has announced a new level that turns the graphics slider way, way up on Google Maps: Immersive View. When exploring an area in Google Maps, the company says Immersive View will make it “feel like you’re right there before you ever set foot inside.”

The video for this feature is wild. It basically turns Google Maps into a 3D version of SimCity with AAA video game graphics. There are simulated cars that drive through the roads, and birds fly through the sky. Clouds pass overhead and cast shadows on the world. The weather is simulated, and water has realistic reflections that change with the camera. London even has an animated Ferris wheel that spins around.

Google can’t possibly be tracking things like the individual positions of birds (yet!), but a lot of this is real data. The cars represent the current traffic levels on a given street. The weather represents the actual weather, even for historical data. The sun moves in real time with the time of day.

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“War upon end-to-end encryption”: EU wants Big Tech to scan private messages

Illustration of an eye on a digital background.

Enlarge (credit: Getty Images | Yuichiro Chino)

A European Commission proposal could force tech companies to scan private messages for child sexual abuse material (CSAM) and evidence of grooming, even when those messages are supposed to be protected by end-to-end encryption.

Online services that receive “detection orders” under the pending European Union legislation would have “obligations concerning the detection, reporting, removal and blocking of known and new child sexual abuse material, as well as solicitation of children, regardless of the technology used in the online exchanges,” the proposal says. The plan calls end-to-end encryption an important security tool but essentially orders companies to break that end-to-end encryption by whatever technological means necessary:

In order to ensure the effectiveness of those measures, allow for tailored solutions, remain technologically neutral, and avoid circumvention of the detection obligations, those measures should be taken regardless of the technologies used by the providers concerned in connection to the provision of their services. Therefore, this Regulation leaves to the provider concerned the choice of the technologies to be operated to comply effectively with detection orders and should not be understood as incentivising or disincentivising the use of any given technology, provided that the technologies and accompanying measures meet the requirements of this Regulation.

That includes the use of end-to-end encryption technology, which is an important tool to guarantee the security and confidentiality of the communications of users, including those of children. When executing the detection order, providers should take all available safeguard measures to ensure that the technologies employed by them cannot be used by them or their employees for purposes other than compliance with this Regulation, nor by third parties, and thus to avoid undermining the security and confidentiality of the communications of users.

A questions-and-answers document describing the plan emphasizes the importance of scanning end-to-end encrypted messages. “NCMEC [National Center for Missing and Exploited Children] estimates that more than half of its CyberTipline reports will vanish with end-to-end encryption, leaving abuse undetected, unless providers take measures to protect children and their privacy also on end-to-end encrypted services,” it says.

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450 cases, 11 dead worldwide in growing child hepatitis mystery

Adenoviruses remain the leading suspect, though no cause has been identified.

Enlarge / Adenoviruses remain the leading suspect, though no cause has been identified. (credit: Getty | BSIP)

The global tally of unexplained hepatitis cases in children has reached about 450, including 11 reported deaths, according to an update from the European Centre for Disease Prevention and Control.

The cases come from more than two dozen countries around the world, with about 14 countries reporting more than five cases. The countries with the largest case counts so far are the United Kingdom and the United States.

In the UK, officials have identified 163 cases in children under the age of 16, 11 of whom required liver transplants. Last week, the US Centers for Disease Control reported 109 cases under investigation in children under the age of 10 from 25 states. Of those cases, 14 percent required liver transplants, and five children died.

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We have played the lost Duke Nukem Forever build from 2001

This weirdly squished Duke-ification of classic art should tell you everything you need to know about this week's surprise leak of a build of <em>Duke Nukem Forever</em>.

Enlarge / This weirdly squished Duke-ification of classic art should tell you everything you need to know about this week’s surprise leak of a build of Duke Nukem Forever. (credit: 3D Realms)

Earlier this week, a retro game leaker teased ’90s shooter fans with something they’d never seen before: in-game footage of 3D Realms’ infamous vaporware game Duke Nukem Forever, based on an unfinished build from 2001. (That’s not to be confused with the game of the same name that Gearbox eventually launched in 2011.) Was this an elaborate fan-made fake of Duke-like content in a dated 3D engine, or would this turn out to be the real deal?

We thought we’d have to wait until June for an answer, as this week’s leaker suggested that the build and its source code would be released to coincide with the 21st anniversary of the game’s tantalizing E3 2001 trailer. But after this week’s tease, the leakers decided to jump the gun. On Tuesday, 1.9GB of Duke Nukem Forever files landed on various file-sharing sites (which we will not link here), and Ars Technica has confirmed that those files are legitimate.

Want to fight a robot that lands somewhere between Terminator and Robocop? <em>Duke Nukem Forever</em> will let you do that, licenses be damned. (When it's about to die, by the way, this robot distorts players' perspectives with a video-fuzz effect and the all-caps word "degaussing.")

Want to fight a robot that lands somewhere between Terminator and Robocop? Duke Nukem Forever will let you do that, licenses be damned. (When it’s about to die, by the way, this robot distorts players’ perspectives with a video-fuzz effect and the all-caps word “degaussing.”) (credit: 3D Realms)

As it turns out, this is a surprisingly playable version of Duke Nukem Forever from October 2001, though with so many bugs and incomplete sections, that’s not saying much. Most of this content, which includes moments from the aforementioned E3 trailer, was shelved by the time the game reached a cobbled-together retail state in 2011. So we’re finally getting a closer look at how the game could have turned out differently if it had launched closer to 2001.

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