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Enlarge (credit: Aurich Lawson | Getty Images)
The numbers are startling.
We know roughly how much more carbon dioxide we can put into the atmosphere before we exceed our climate goals—limiting warming to 1.5° to 2° C above preindustrial temperatures. From that, we can figure out how much more fossil fuel we can burn before we emit that much carbon dioxide. But when you compare those numbers with our known fossil fuel reserves, things get jaw-dropping.
To reach our climate goals, we’ll need to leave a third of the oil, half of the natural gas, and nearly all the coal we’re aware of sitting in the ground, unused.
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Enlarge / One console, four displays, zero “split-screen” antics (credit: B&H Photo and Video)
Anyone who remembers playing GoldenEye 007 on the N64 likely remembers having to account for the “screencheaters” that would glance at another quadrant of the split-screen shooter to gauge an opponent’s locations. There’s even a modern game that forces players to rely on the tactic to track invisible opponents.
Now, 25 years after GoldenEye‘s launch, a museum has managed to do something about those screencheaters, rigging up a way to split a game of GoldenEye across four TV screens without modifying the original cartridge or N64 hardware.
4 screen GoldenEye on the original N64 hardware! No screencheating here! …but how?
Come and experience this at our GoldenEye evening, celebrating 25 years of GoldenEye for Nintendo 64: https://t.co/F918hEQ20v pic.twitter.com/05jA82upb8— Computing History (@computermuseum) May 4, 2022
The multi-screen GoldenEye gameplay will be featured as part of the “25 Years of GoldenEye” event at Cambridge, England’s Centre for Computing History this weekend. A proof of concept for the unique playstyle (with all the monitors awkwardly facing the same direction) attracted some attention via a tweet Wednesday, leading Ars to reach out for more details on how the museum pulled it off.